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TerraNet, breathing life into gaming.

Animation fixes

Good News:
Everything is now in XNA 2.0

The engine now supports animation, not through XNA 2.0, but through the live sacrifices to . We can play animations and the model doesn't wig out like before (even when changing animations).

Bad News:

Flat land 1st edition PLESE TEST

Ok, back on the east coast now, up and running. Got the 1st version of the land in the repo. It is under enviornments/flatland. Please test it, and make sure everything is good. Thanks. PS, we are gonna have to meet soon!

Terra Heavy Textured

Not sure if I'm ready to call this finished, but here it is.

[Terra Heavy]
http://img.photobucket.com/albums/v651/matt22181/TerraHeavy-1.jpg
[Texture Sheet 512x512]
http://img.photobucket.com/albums/v651/matt22181/TerraHeavyDiffuse.jpg

Concepts

I had to just use my camera, but I'll scan them in when I get back from New York. I also might redo some of these, I'm not entirely happy with them just yet. What do you guys think?

[Rebel Drill]
http://img.photobucket.com/albums/v651/matt22181/RebelOilDrill.jpg

[Rebel Research Lab]
http://img.photobucket.com/albums/v651/matt22181/RebelResearchLab.jpg

[Terra Windmill]
http://img.photobucket.com/albums/v651/matt22181/TerraWindMill.jpg

Concepts

I had to just my camera, but I'll scan them in when I get back from New York. I also might redo some of these, I'm not entirely happy with them just yet. What do you guys think?

[Rebel Drill]
http://img.photobucket.com/albums/v651/matt22181/RebelOilDrill.jpg

[Rebel Research Lab]
http://img.photobucket.com/albums/v651/matt22181/RebelResearchLab.jpg

[Terra Windmill]
http://img.photobucket.com/albums/v651/matt22181/TerraWindMill.jpg

List for Matt and Update for All

Here you go Matt,

- Polluter's Research Facility

- Polluter's Mining Structure and/or Oil Drilling Structure

- Planeteer's Solar Panel Grouping / Structure

- Planeteer's Windmill Grouping / Structure

These structures and what I have already done are what I plan to have complete for round one. And, or course, the terrain itself. This leaves time for building animations, explosions, and sound that I would also like to have in round one.

By the way, the terrain is looking good, and I should have a draft up on the Repo tonight. I used some new modeling and texturing techniques with this one, so I would like it if you guys could make sure it looks good in the engine before I go futher. Attached is a screen shot.

- Cody

Infantry Units

-Modelled the Terra Light Infantry and The Rebel Conscript. The Terra Light Infantry still needs to be UV mapped, the conscript is ready to be rigged.

-Terra Heavy is also uv'd, rigged, and animated.

For Scale.
[Front]
http://img.photobucket.com/albums/v651/matt22181/CombatUnitsFront.jpg
[Back]
http://img.photobucket.com/albums/v651/matt22181/combatunitsfBack.jpg

[Goals for Tomorrow]
-UV map Terra Light Infantry
-Rig both Rebel Conscript and Terra Light Infantry
-Apply and modify pre-existing animations

Big SVN Update

Okay, lots of new stuff in the environment repo. Some had export errors about the textures not being able to be embedded, in which case I included the texture in the corresponding folder. Included in the update; Biodome, bad guy biodomes, planeteer research facility number one, and both team's power units. Enjoy, let me know of any problems. I hope they look good in engine. Let me know. Also, land should be done in the next week and a half two weeks max. This timeframe a problem?

Update on Polluter's Domes

just over 3000 triangles, almost done. here is a screen shot.

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