Animation fixes
Submitted by bradfordcp on Mon, 01/07/2008 - 23:58.Good News:
Everything is now in XNA 2.0
The engine now supports animation, not through XNA 2.0, but through the live sacrifices to . We can play animations and the model doesn't wig out like before (even when changing animations).
Bad News:
Rebel Conscript
Submitted by matt on Sun, 01/06/2008 - 16:45.Flat land 1st edition PLESE TEST
Submitted by cody on Fri, 01/04/2008 - 03:33.Ok, back on the east coast now, up and running. Got the 1st version of the land in the repo. It is under enviornments/flatland. Please test it, and make sure everything is good. Thanks. PS, we are gonna have to meet soon!
Terra Heavy Textured
Submitted by matt on Sun, 12/30/2007 - 02:18.Not sure if I'm ready to call this finished, but here it is.
[Terra Heavy]
http://img.photobucket.com/albums/v651/matt22181/TerraHeavy-1.jpg
[Texture Sheet 512x512]
http://img.photobucket.com/albums/v651/matt22181/TerraHeavyDiffuse.jpg
Concepts
Submitted by matt on Fri, 12/28/2007 - 13:00.I had to just use my camera, but I'll scan them in when I get back from New York. I also might redo some of these, I'm not entirely happy with them just yet. What do you guys think?
[Rebel Drill]
http://img.photobucket.com/albums/v651/matt22181/RebelOilDrill.jpg
[Rebel Research Lab]
http://img.photobucket.com/albums/v651/matt22181/RebelResearchLab.jpg
[Terra Windmill]
http://img.photobucket.com/albums/v651/matt22181/TerraWindMill.jpg
Concepts
Submitted by matt on Fri, 12/28/2007 - 13:00.I had to just my camera, but I'll scan them in when I get back from New York. I also might redo some of these, I'm not entirely happy with them just yet. What do you guys think?
[Rebel Drill]
http://img.photobucket.com/albums/v651/matt22181/RebelOilDrill.jpg
[Rebel Research Lab]
http://img.photobucket.com/albums/v651/matt22181/RebelResearchLab.jpg
[Terra Windmill]
http://img.photobucket.com/albums/v651/matt22181/TerraWindMill.jpg
List for Matt and Update for All
Submitted by cody on Thu, 12/27/2007 - 19:04.Here you go Matt,
- Polluter's Research Facility
- Polluter's Mining Structure and/or Oil Drilling Structure
- Planeteer's Solar Panel Grouping / Structure
- Planeteer's Windmill Grouping / Structure
These structures and what I have already done are what I plan to have complete for round one. And, or course, the terrain itself. This leaves time for building animations, explosions, and sound that I would also like to have in round one.
By the way, the terrain is looking good, and I should have a draft up on the Repo tonight. I used some new modeling and texturing techniques with this one, so I would like it if you guys could make sure it looks good in the engine before I go futher. Attached is a screen shot.
- Cody
Infantry Units
Submitted by matt on Sun, 12/23/2007 - 03:38.-Modelled the Terra Light Infantry and The Rebel Conscript. The Terra Light Infantry still needs to be UV mapped, the conscript is ready to be rigged.
-Terra Heavy is also uv'd, rigged, and animated.
For Scale.
[Front]
http://img.photobucket.com/albums/v651/matt22181/CombatUnitsFront.jpg
[Back]
http://img.photobucket.com/albums/v651/matt22181/combatunitsfBack.jpg
[Goals for Tomorrow]
-UV map Terra Light Infantry
-Rig both Rebel Conscript and Terra Light Infantry
-Apply and modify pre-existing animations
Big SVN Update
Submitted by cody on Sat, 12/22/2007 - 03:53.Okay, lots of new stuff in the environment repo. Some had export errors about the textures not being able to be embedded, in which case I included the texture in the corresponding folder. Included in the update; Biodome, bad guy biodomes, planeteer research facility number one, and both team's power units. Enjoy, let me know of any problems. I hope they look good in engine. Let me know. Also, land should be done in the next week and a half two weeks max. This timeframe a problem?
Update on Polluter's Domes
Submitted by cody on Fri, 12/21/2007 - 20:10.just over 3000 triangles, almost done. here is a screen shot.
