Skip navigation.
Home

Animation fixes

Good News:
Everything is now in XNA 2.0

The engine now supports animation, not through XNA 2.0, but through the live sacrifices to . We can play animations and the model doesn't wig out like before (even when changing animations).

Bad News:
Animation blending is NOT supported. This means that we have to have animations going from a base state (or animation) to a different state. Most notably standing still to running. Also any difference between the start frame and end frame on looped animations is very obvious. Depending on the scale of the models, this can be considered minor, we will toss up a link to a (pre-compiled) sample.

Keep in mind we have less 23 days from the time of this writing to finish a demo. Let's look to meet some time soon to get on the same page and knock this out.

That is all troops.... (just kidding)
~Chris