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World Model Update

A new world has been uploaded to the enviornment repo. It's got a quick texture on it that still needs alot of work, but let me know if it still too big filesize-wise. It was 30,000 kb, now it is 9,000 some. Also the power unit for the "Planeteers" is completed and uploaded. Let me know how it looks, (I still don't have the model viewer.)

World Test

Ok guys, in the enviornment repo is a first draft of the planet. I know the colors are bad, it's just a real simple color so you can see how I am trying to block it out. So play around with it!

Meeting

8pm Friday bottom floor of the Business building, the room is right behind that shop they put in there, to the left. Matt and I found a faculty sponsor, as the site suggests. He is a concept artist, and has good senses of design, color, light and can draw really well. Anyway, he might be able to sponsor us next semester for independent study, if you guys are interested. We are going to introduce him to the project, and hopefully he can help give us some structure and such, and help with the concept.

Fun with the world

trying to get a feel of the size of this planet of ours, so i made this.

http://www.codywright.com/images/terranet/gif.gif

Logo Sketch

Just a quick idea for our logo. Obviously the final would be colored and cleaner.

http://www.codywright.com/images/terranet/logo.gif

Concept Ideas - Warning! Very long...sorry.

All right guys. I figured I'd write out some of my ideas for the game as far as gameplay/concept/story.
I know you said you had an idea as far as back story and such, Francis, but we didn't get into that extensively during our little meeting, so this is what I've thought up. Let me know what you guys think.

Concept Ideas

All right guys. I figured I'd write out some of my ideas for the game as far as gameplay/concept/story.
I know you said you had an idea as far as back story and such, Francis, but we didn't get to that during our little meeting, so this is what I've thought up. Let me know what you guys think.

I think it would be easier in our time constraint if you can't pick sides and by default always play as the same
faction. I don't know if multiplayer is going to be an option here (something to talk about), but if it's not I
believe it will be easier this way.

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