Skip navigation.
Home
TerraNet, breathing life into gaming.

Meeting date time

Hey guys, I met with Jeff (our mentor) mid last week. He wants to meet with us at a regularly scheduled time every week. what date/time is good for you?

Also Jeff now has credentials to this site and will be checking out our progress and stuff.

MixMap Shader FTW

So my initial adventure into Shaders has returned avery useful bit of code.... We now have a MixMap Shader, this will be very useful on the terrain to prevent a tiling effect.

I attached a screenshot of the shader's output in FX Composer

~Chris

GUI

Ok, the GUI is in the repo. They are all png files, and are all 1024x768. Each button and the pause screen are separate images and are in the correct place on the 1024x768 image. Let me know of any changes I should make. [I rounded out the bottom boxes for ya already]. Unless it is necessary, I am going to skip cursors for now and move right on to sounds. Btw, what format do they need to be in? .wav? .wma? Let me know. Peace.

Francis,

I emailed the list to your ameronix account

Terra Lite

http://www.emptyworks.com/Gallery/Terranet/TerraLight.jpg
http://www.emptyworks.com/Gallery/Terranet/TerraLightDiffuse.jpg

The Terra worker is model I still need to uvmap it though. Then lots and lots of animations.

Lets get that MOney!

Meeting with the Dean of the School of the Arts. Noon o'clock tomorrow [Friday] in the Pollack building room 201.

Heightmap With Animation DEMO

Here is a build from Francis with the height map and animations...

Use WASD to move, X to play the death animation and SPACE to shoot.

~Chris

XNA Calendar

Attached is the tentative calendar Francis and I are going by.

Syndicate content